• breakingcups@lemmy.world
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    1 month ago

    I mean, releasing something physical means it has to be done. Remember what state Cyberpunk 2077 was in on release?

    • NaibofTabr@infosec.pub
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      1 month ago

      Hey, it’s been awhile, it’s gotta be done by now!

      Did they finally add all the features they advertised?

      • Something Burger 🍔@jlai.lu
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        1 month ago

        They used the No Man’s Sky strategy: release trash, polish it a bit, then get praised for improving while the game is still nowhere near what was promised.

        • UnfortunateShort@lemmy.world
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          1 month ago

          They arguably did worse, because NMS didn’t just polish the game, they retroactively added most of the content + didn’t release a paid DLC. Cyberpunk falls short of what has been promised to this day.

          • Blackmist@feddit.uk
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            1 month ago

            I’m not sure what most people were expecting but I finally got around to playing the GOTY edition recently.

            I got a game with great characters, writing and story, slightly average gameplay, all shackled to a bizarre open world that completely destroys any pacing and urgency. It really did not need all those fixers and like 150 police mini missions, which detract from it all in a major way.

            Having also played Witcher 3, that’s kind of what I was expecting, I guess. I genuinely think CDPR should abandon their open world ideas, because they’re excellent at story telling, but really bad at filler bullshit.

            Phantom Liberty ups the package to a flawed masterpiece.

            • NaibofTabr@infosec.pub
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              1 month ago

              I’m not sure what most people were expecting

              People were expecting the game that was promised in all the lead-up marketing.

              CD Projekt has been building up expectations, previewing intriguing scenes and customizations that never came to pass.

              It went to promise real-time AI that would grant over a thousand NPCs a variety of roles and actions that, complete with a day/night cycle, was designed to change up their routines. But as fans began playing, they quickly discovered this wasn’t true.

              Then, there are the gameplay and AI issues that hinder the experience. A game like Cyberpunk 2077 runs on crime, and CD Projekt promised realistic interactions with the police. One would fully expect officers to come running if a crime was committed out in the open with witnesses, or even in a remote alleyway. Sadly, there is nothing realistic about a bunch of cops spawning unexpectedly around the player with guns firing – especially if no one even witnessed the crime.

              Basically all of the marketing turned out to be lies and the game that CDPR promised never existed.

              “Masterpiece” is a real stretch

              Be sure to watch part 2 where they show pedestrian & vehicle pathing.