

I could believe that if they didn’t have a history of poor management and lack of leadership and unified vision as demonstrated during the Anthem development.
I could believe that if they didn’t have a history of poor management and lack of leadership and unified vision as demonstrated during the Anthem development.
Search for the story of Anthem and David Gaider opinions about how they handle their writers, they fucked that up on their own.
And reading this article is basically: The DA team blames the ME team for diverting them to Andromeda. Then they blame Anthem. Then they blame EA. Then they blame the pandemic. Then they blame EA. Then they blame the ME team again.
The only moment that they actually put some blame on the DA team is with the tone of dialogue and they quickly blame EA for saying “you guys doesn’t have time to make changes”. The ME team made changes, it’s because of favouritism from EA or the ME team just has better management and know how to negotiate?
Basically confirming what I suspect.
I just don’t like the tone of putting the blame on EA, 80% of this mess is Bioware’s fault alone.
Boycott 101, it’s not a boycott if you doesn’t want to buy that shit before calling boycott.
The nope are games that I dropped because of problems to play it on Linux or I didn’t like to play.
Genshin is there because I have another gacha game in the Non Stop(FGO), playing both of them is impossible.
I saw the clusterfucker 2k/take two did with borderlands and fuck them, but it’s still possible to play without their shit by sailing the high seas so I still plan to finish Borderlands 3.
I use Obsidian to list the games.
I start using this 3-4years ago, there’s a lot of games on “Not started” or “On hold” there are games there I finished but want to replay and there’s a lot of older games that I played and didn’t add to “Done”. In my case is more of games that I bought it and need to be remembered to play it.
i think you are misunderstanding the point of the no preorder movement. There never should have been an expectation for it to improve the Day 1 quality of game releases.
And many other articles or reddit discussions about the topic. That’s what game journalist told the gamers and what many believe. The consumer protection was always the part that made sense, but they tried to push this idea of we could fix the broken release culture by not pre-ordering.
Controversial opinion:
Pre-ordering or not make no difference.
You can search for it, in 2014 they have reports of a declining in pre-orders industry wide, they don’t give numbers of pre-orders but even if you look at the ranking of sold games in online platforms people buy more days after the release than before or in day of the release.
The boycott of pre-order kinda of worked, more people avoid pre-ordering than before and did that make any difference in the quality of game release? Hell no, they still release game with bugs, not finished with need of day one patches, the entire boycott made 0 impact on this shit.
But Skellige is known for the drakkar(longships), that’s nordic no?
Good to know. Another cool nordic region.
Only relevant thing from this is to see Skellige, prettiest part from TW3
The Chaotic cartoon was so fucking good, it was probably the first Isekai that I ever heard of.
I didn’t even know that it had a TCG, I don’t think that it was ever commercialized in my country.
Sad that they will use Unreal garbage. Maybe in 2040 Unreal will run properly
I could argue in favour of EA’s decision regarding the engine. Their previous engine was also a mess, but they mishandled the change. They didn’t give the studios the necessary time or support to implement it properly. But at the time of Veilguard they already had plenty of experience, the game performs really well and they release the game practically bug free.
The part of EA forcing them to build a type of game that they didn’t usually make I’m particularly not inclining to believe it’s was a problem. Bioware developed and maintain Star Wars Old Republic, an MMO, MMOs have many similarities to live services(it’s a type of live service), they already had experience with that. They also released Anthem, and looks like the idea of a multiplayer for Anthem came from Bioware.
The idea of a multiplayer Dragon age to finish the story is completely stupid but Bioware had the expertise to work on it. It’s a different case for Fallout 76 as Bethesda has never developed a multiplayer game before, TESO is a completely different studio with its own team, SWTOR is from a team within Bioware.